indice_count = pscene->indice_count,
vertex_length = vertex_count * sizeof(scene_vert),
index_length = indice_count * sizeof(u32),
- tot_size = sizeof(scene) + vertex_length + index_length;
+ tot_size = vg_align8(sizeof(scene) + vertex_length + index_length);
/* copy down index data */
void *dst_indices = pscene->arrvertices + vertex_count;