__attribute__((warn_unused_result))
VG_STATIC scene *scene_fix( void *lin_alloc, scene *pscene )
{
- u32 vertex_length = pscene->vertex_count * sizeof(mdl_vert),
- index_length = pscene->indice_count * sizeof(u32),
+ return pscene;
+ u32 vertex_count = pscene->vertex_count,
+ indice_count = pscene->indice_count,
+ vertex_length = vertex_count * sizeof(mdl_vert),
+ index_length = indice_count * sizeof(u32),
tot_size = sizeof(scene) + vertex_length + index_length;
- scene *src_scene = pscene;
- mdl_vert *src_verts = pscene->arrvertices;
- u32 *src_indices = pscene->arrindices;
+ /* copy down index data */
+ void *dst_indices = pscene->arrvertices + vertex_length;
+ memmove( dst_indices, pscene->arrindices, index_length );
- scene *dst_scene = vg_linear_resize( lin_alloc, pscene, tot_size );
- memcpy( dst_scene, src_scene, sizeof(scene) );
+ /* realloc */
+ pscene = vg_linear_resize( lin_alloc, pscene, tot_size );
- void *dst_verts = dst_scene+1,
- *dst_indices = dst_verts + vertex_length;
-
- memcpy( dst_verts, src_verts, vertex_length );
- memcpy( dst_indices, src_indices, index_length );
-
- dst_scene->arrvertices = dst_verts;
- dst_scene->arrindices = dst_indices;
- dst_scene->max_vertices = pscene->vertex_count;
- dst_scene->max_indices = pscene->indice_count;
+ pscene->arrvertices = (mdl_vert *)(pscene+1);
+ pscene->arrindices = (u32 *)(pscene->arrvertices+vertex_count);
+ pscene->max_vertices = vertex_count;
+ pscene->max_indices = indice_count;
- return dst_scene;
+ return pscene;
}
#if 0
VG_STATIC bh_tree *scene_bh_create( void *lin_alloc, scene *s )
{
u32 triangle_count = s->indice_count / 3;
- return bh_create( lin_alloc, &bh_system_scene, s, triangle_count );
+ return bh_create( lin_alloc, &bh_system_scene, s, triangle_count, 2 );
}
#endif