VG_STATIC bh_tree *scene_bh_create( void *lin_alloc, scene *s )
{
u32 triangle_count = s->indice_count / 3;
- return bh_create( lin_alloc, &bh_system_scene, s, triangle_count );
+ return bh_create( lin_alloc, &bh_system_scene, s, triangle_count, 2 );
}
#endif