VG_STATIC scene *scene_fix( void *lin_alloc, scene *pscene )
{
/* FIXME: Why is this disabled? */
- return pscene;
u32 vertex_count = pscene->vertex_count,
indice_count = pscene->indice_count,
tot_size = sizeof(scene) + vertex_length + index_length;
/* copy down index data */
- void *dst_indices = pscene->arrvertices + vertex_length;
+ void *dst_indices = pscene->arrvertices + vertex_count;
memmove( dst_indices, pscene->arrindices, index_length );
/* realloc */