#ifndef SAVE_H
#define SAVE_H
-#include "vg/vg_stdint.h"
+#include "vg/vg_platform.h"
static const char *str_skaterift_main_save = "save.bkv";
static f64 skaterift_last_autosave = 0.0;
u32 file_count;
struct savedata_file {
char path[128];
- u8 buf[1024];
+ u8 buf[2048];
u32 len;
}
files[];