VG_STATIC void rb_iter( rigidbody *rb )
{
+ if( isnanf( rb->v[0] ) ||
+ isnanf( rb->v[1] ) ||
+ isnanf( rb->v[2] ) )
+ {
+ vg_fatal_exit_loop( "NaN velocity" );
+ }
+
v3f gravity = { 0.0f, -9.8f, 0.0f };
v3_muladds( rb->v, gravity, k_rb_delta, rb->v );