if( respawn_chooser.spawn ){
world_static.active_instance = respawn_chooser.world_id;
- localplayer.viewable_world =
- &world_static.instances[ respawn_chooser.world_id ];
player__spawn( respawn_chooser.spawn );
}
return;
}
}
- for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
- ent_gate *gate = mdl_arritm( &world->ent_gate, i );
- if( gate->flags & k_ent_gate_nonlocal ){
- respawn_map_draw_icon( cam, k_gui_icon_rift, gate->co[0] );
- }
- }
-
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
vg_strcat( &text, "home" );
}
+#if 0
static void respawn_chooser_shader_uniforms(void){
v4f uPlayerPos, uSpawnPos;
v4_zero( uPlayerPos );
shader_scene_override_uPlayerPos( uPlayerPos );
shader_scene_override_uSpawnPos( uSpawnPos );
}
+#endif
#endif /* RESPAWN_C */