chaos pt 3
[carveJwlIkooP6JGAAIwe30JlM.git] / respawn.c
index b7594db52b38ffe80eb6a7e757ebec074df7826f..0e1dc67cd5979893e34e501453b4ba270cf7b978 100644 (file)
--- a/respawn.c
+++ b/respawn.c
@@ -1,6 +1,7 @@
 #ifndef RESPAWN_C
 #define RESPAWN_C
 
+#if 0
 #include "respawn.h"
 #include "skaterift.h"
 #include "world.h"
@@ -101,8 +102,6 @@ static void respawn_chooser_pre_update(void){
 
       if( respawn_chooser.spawn ){
          world_static.active_instance = respawn_chooser.world_id;
-         localplayer.viewable_world = 
-            &world_static.instances[ respawn_chooser.world_id ];
          player__spawn( respawn_chooser.spawn );
       }
       return;
@@ -208,13 +207,6 @@ static void respawn_chooser_pre_update(void){
       }
    }
 
-   for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
-      ent_gate *gate = mdl_arritm( &world->ent_gate, i );
-      if( gate->flags & k_ent_gate_nonlocal ){
-         respawn_map_draw_icon( cam, k_gui_icon_rift, gate->co[0] );
-      }
-   }
-
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
 
@@ -254,6 +246,7 @@ static void respawn_begin_chooser(void){
       vg_strcat( &text, "home" );
 }
 
+#if 0
 static void respawn_chooser_shader_uniforms(void){
    v4f uPlayerPos, uSpawnPos;
    v4_zero( uPlayerPos );
@@ -270,5 +263,7 @@ static void respawn_chooser_shader_uniforms(void){
    shader_scene_override_uPlayerPos( uPlayerPos );
    shader_scene_override_uSpawnPos( uSpawnPos );
 }
+#endif
+#endif
 
 #endif /* RESPAWN_C */