process triggers on leave world
[carveJwlIkooP6JGAAIwe30JlM.git] / respawn.c
index b7594db52b38ffe80eb6a7e757ebec074df7826f..084844d03298bab2d4dc1341a87a7e4a97968bfd 100644 (file)
--- a/respawn.c
+++ b/respawn.c
@@ -208,13 +208,6 @@ static void respawn_chooser_pre_update(void){
       }
    }
 
-   for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
-      ent_gate *gate = mdl_arritm( &world->ent_gate, i );
-      if( gate->flags & k_ent_gate_nonlocal ){
-         respawn_map_draw_icon( cam, k_gui_icon_rift, gate->co[0] );
-      }
-   }
-
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
 
@@ -254,6 +247,7 @@ static void respawn_begin_chooser(void){
       vg_strcat( &text, "home" );
 }
 
+#if 0
 static void respawn_chooser_shader_uniforms(void){
    v4f uPlayerPos, uSpawnPos;
    v4_zero( uPlayerPos );
@@ -270,5 +264,6 @@ static void respawn_chooser_shader_uniforms(void){
    shader_scene_override_uPlayerPos( uPlayerPos );
    shader_scene_override_uSpawnPos( uSpawnPos );
 }
+#endif
 
 #endif /* RESPAWN_C */