if( respawn_chooser.spawn )
v3_copy( respawn_chooser.spawn->transform.co, uSpawnPos );
+ uPlayerPos[3] = v3_dist(uPlayerPos,uSpawnPos);
+ uSpawnPos[3] = 1.0f/uPlayerPos[3];
+
shader_scene_override_uPlayerPos( uPlayerPos );
shader_scene_override_uSpawnPos( uSpawnPos );
}