+++ /dev/null
-#ifndef RESPAWN_C
-#define RESPAWN_C
-
-#if 1
-#include "respawn.h"
-#include "skaterift.h"
-#include "world.h"
-#include "input.h"
-#include "gui.h"
-#include "menu.h"
-#include "scene.h"
-
-static void respawn_chooser_get_dir( v3f dir ){
- /* idk */
- dir[0] = -sqrtf(0.5f);
- dir[2] = sqrtf(0.5f);
- dir[1] = 1.0f;
- v3_normalize(dir);
-}
-
-static void respawn_chooser_get_plane( v4f plane ){
- world_instance *world = &world_static.instances[ respawn_chooser.world_id ];
- f32 h = localplayer.rb.co[1];
- if( respawn_chooser.world_id != world_static.active_instance )
- h = (world->scene_geo.bbx[0][1] + world->scene_geo.bbx[1][1]) * 0.5f;
-
- v4_copy( (v4f){0.0f,1.0f,0.0f,h}, plane );
-}
-
-static void respawn_world_to_plane_pos( v3f pos, v2f plane_pos ){
- v3f dir;
- respawn_chooser_get_dir( dir );
- v3_negate(dir,dir);
- v4f plane;
- respawn_chooser_get_plane( plane );
-
- v3f co;
- f32 t = ray_plane( plane, pos, dir );
- v3_muladds( pos, dir, t, co );
- plane_pos[0] = co[0];
- plane_pos[1] = co[2];
-}
-
-static void respawn_chooser_setworld( u32 next ){
- world_instance *nw = &world_static.instances[next];
- if( nw->status == k_world_status_loaded ){
- respawn_chooser.world_id = next;
-
- v3f target;
- if( next == world_static.active_instance )
- v3_copy( localplayer.rb.co, target );
- else {
- scene_context *sc = &nw->scene_geo;
- v3_lerp( sc->bbx[0], sc->bbx[1], 0.5f, target );
- }
- respawn_world_to_plane_pos( target, respawn_chooser.plane_pos );
- }
-}
-
-static void respawn_chooser_gohome(void){
- respawn_chooser_setworld(0);
- world_instance *world = &world_static.instances[ respawn_chooser.world_id ];
-
- const char **alias = respawn_homes[respawn_chooser.home_select];
- ent_spawn *spawn = world_find_spawn_by_name( world, alias[0] );
-
- if( spawn ){
- respawn_world_to_plane_pos( spawn->transform.co,
- respawn_chooser.plane_pos );
-
- gui_location_print_ccmd( 1, (const char *[]){ alias[1] } );
- }
- else
- gui_location_print_ccmd( 1, (const char *[]){ "Invalid home ID" } );
-}
-
-static void respawn_map_draw_icon( camera *cam,
- enum gui_icon icon, v3f pos ){
- v4f v;
- v3_copy( pos, v );
- v[3] = 1.0f;
- m4x4_mulv( cam->mtx.pv, v, v );
- v2_divs( v, v[3], v );
-
- gui_draw_icon( icon, (v2f){ v[0]*0.5f+0.5f,v[1]*0.5f+0.5f }, 1.0f );
-}
-
-static void respawn_chooser_pre_update(void){
- if( skaterift.activity != k_skaterift_respawning ) return;
-
- if( button_down( k_srbind_mback ) ){
- gui_helper_clear();
- srinput.state = k_input_state_resume;
- skaterift.activity = k_skaterift_menu;
- menu.page = 0xffffffff;
- menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
- return;
- }
-
- if( button_down( k_srbind_maccept ) ){
- skaterift.activity = k_skaterift_default;
- srinput.state = k_input_state_resume;
-
- if( respawn_chooser.spawn ){
- world_static.active_instance = respawn_chooser.world_id;
- player__spawn( respawn_chooser.spawn );
- }
- return;
- }
-
- world_instance *world = &world_static.instances[ respawn_chooser.world_id ];
- v3f *bbx = world->scene_geo.bbx;
- f32 *pos = respawn_chooser.plane_pos;
-
- v2f steer;
- joystick_state( k_srjoystick_steer, steer );
- v2_normalize_clamp( steer );
-
- m2x2f rm;
- m2x2_create_rotation( rm, -0.25f*VG_PIf );
- m2x2_mulv( rm, steer, steer );
-
- v2_muladds( pos, steer, vg.time_frame_delta * 200.0f, pos );
- v2_minv( (v2f){ bbx[1][0], bbx[1][2] }, pos, pos );
- v2_maxv( (v2f){ bbx[0][0], bbx[0][2] }, pos, pos );
-
- /* update camera */
- camera *cam = &respawn_chooser.cam;
- v3f dir;
- respawn_chooser_get_dir(dir);
-
- v4f plane;
- respawn_chooser_get_plane( plane );
-
- v3f co = { pos[0], plane[3]*plane[1], pos[1] };
- v3_muladds( co, dir, respawn_chooser.boom_dist, cam->pos );
-
- vg_line_cross( co, VG__RED, 10.0f );
-
- cam->angles[0] = 0.25f * VG_PIf;
- cam->angles[1] = 0.25f * VG_PIf;
- cam->farz = 5000.0f;
- cam->nearz = 10.0f;
- cam->fov = 40.0f;
-
- camera_update_transform( cam );
- camera_update_view( cam );
- camera_update_projection( cam );
- camera_finalize( cam );
-
- /* pick spawn */
- respawn_chooser.spawn = NULL;
- f32 closest2 = INFINITY;
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
- ent_spawn *spawn = mdl_arritm(&world->ent_spawn,i);
-
- v4f v;
- v3_copy( spawn->transform.co, v );
- v[3] = 1.0f;
- m4x4_mulv( cam->mtx.pv, v, v );
- v2_divs( v, v[3], v );
-
- f32 d2 = v2_length2(v);
- if( d2 < closest2 ){
- respawn_chooser.spawn = spawn;
- closest2 = d2;
- }
- }
-
- /* icons
- * ---------------------*/
- for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
- ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
-
- enum gui_icon icon = k_gui_icon_exclaim_2d;
- if( challenge->status )
- icon = k_gui_icon_tick_2d;
-
- respawn_map_draw_icon( cam, icon, challenge->transform.co );
- }
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_skateshop); i++ ){
- ent_skateshop *shop = mdl_arritm( &world->ent_skateshop, i );
- if( shop->type == k_skateshop_type_boardshop ){
- respawn_map_draw_icon( cam, k_gui_icon_board, shop->transform.co );
- }
- else if( shop->type == k_skateshop_type_worldshop ){
- respawn_map_draw_icon( cam, k_gui_icon_world, shop->transform.co );
- }
- }
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
- ent_gate *gate = mdl_arritm( &world->ent_gate, i );
- if( gate->flags & k_ent_gate_nonlocal ){
- respawn_map_draw_icon( cam, k_gui_icon_rift, gate->co[0] );
- }
- }
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
- ent_route *route = mdl_arritm( &world->ent_route, i );
-
- v4f colour;
- v4_copy( route->colour, colour );
- v3_muls( colour, 1.6666f, colour );
- gui_icon_setcolour( colour );
- respawn_map_draw_icon( cam, k_gui_icon_rift_run_2d,
- route->board_transform[3] );
- }
-}
-
-static void respawn_begin_chooser(void){
- skaterift.activity = k_skaterift_respawning;
- respawn_chooser.world_id = world_static.active_instance;
-
- world_instance *world = &world_static.instances[ respawn_chooser.world_id ];
- v3f *bbx = world->scene_geo.bbx;
-
- respawn_world_to_plane_pos( localplayer.rb.co, respawn_chooser.plane_pos );
- respawn_chooser.boom_dist = 400.0f;
- respawn_chooser.home_select = 0;
-
- gui_helper_clear();
-
- vg_str text;
- if( gui_new_helper( input_joy_list[k_srjoystick_steer], &text ) )
- vg_strcat( &text, "move" );
-
- if( gui_new_helper( input_button_list[k_srbind_maccept], &text ) )
- vg_strcat( &text, "spawn" );
-
- if( gui_new_helper( input_button_list[k_srbind_mback], &text ) )
- vg_strcat( &text, "exit" );
-}
-
-#if 0
-static void respawn_chooser_shader_uniforms(void){
- v4f uPlayerPos, uSpawnPos;
- v4_zero( uPlayerPos );
- v4_zero( uSpawnPos );
-
- v3_copy( localplayer.rb.co, uPlayerPos );
-
- if( respawn_chooser.spawn )
- v3_copy( respawn_chooser.spawn->transform.co, uSpawnPos );
-
- uPlayerPos[3] = v3_dist(uPlayerPos,uSpawnPos);
- uSpawnPos[3] = 1.0f/uPlayerPos[3];
-
- shader_scene_override_uPlayerPos( uPlayerPos );
- shader_scene_override_uSpawnPos( uSpawnPos );
-}
-#endif
-#endif
-
-#endif /* RESPAWN_C */