getting stuff working on windows again
[carveJwlIkooP6JGAAIwe30JlM.git] / render.h
index 541f047e7396562fd1b74a5c3daf8b4d75205a05..d626b7a0a013e07af77c64dfaac33d727237bca1 100644 (file)
--- a/render.h
+++ b/render.h
 #include "shaders/blitblur.h"
 #include "shaders/blitcolour.h"
 
-#if 0
-#include "shaders/standard.h"
-#include "shaders/vblend.h"
-#endif
-
 #define WORKSHOP_PREVIEW_WIDTH  504
 #define WORKSHOP_PREVIEW_HEIGHT 336
-
-VG_STATIC void render_water_texture( world_instance *world, camera *cam,
-                                     int layer_depth );
-VG_STATIC void render_water_surface( world_instance *world, camera *cam );
-VG_STATIC void render_world( world_instance *world, camera *cam,
-                             int layer_depth );
-VG_STATIC void render_world_depth( world_instance *world, camera *cam );
-
 #ifndef RENDER_H
 #define RENDER_H