#include "shaders/blitblur.h"
#include "shaders/blitcolour.h"
-#if 0
-#include "shaders/standard.h"
-#include "shaders/vblend.h"
-#endif
-
#define WORKSHOP_PREVIEW_WIDTH 504
#define WORKSHOP_PREVIEW_HEIGHT 336
-
-VG_STATIC void render_water_texture( world_instance *world, camera *cam,
- int layer_depth );
-VG_STATIC void render_water_surface( world_instance *world, camera *cam );
-VG_STATIC void render_world( world_instance *world, camera *cam,
- int layer_depth );
-VG_STATIC void render_world_depth( world_instance *world, camera *cam );
-
#ifndef RENDER_H
#define RENDER_H