move location of main camera to g_render
[carveJwlIkooP6JGAAIwe30JlM.git] / render.h
index 0abbdae0ce9f07a78b3b8c964fd38abf67117f53..c5a08804577f727f9de728633e03fe5bd11e968d 100644 (file)
--- a/render.h
+++ b/render.h
@@ -1,37 +1,48 @@
-#ifndef RENDER_H
-#define RENDER_H
-#define VG_3D
-#include "vg/vg.h"
+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+#pragma once
+#include "common.h"
+#include "model.h"
+#include "camera.h"
+#include "shader_props.h"
+#include "vg/vg_framebuffer.h"
 
-static struct pipeline
-{
-   float fov;
-}
-gpipeline;
+#include "shaders/blit.h"
+#include "shaders/blitblur.h"
+#include "shaders/blitcolour.h"
+#include "shaders/blit_transition.h"
+
+#define WORKSHOP_PREVIEW_WIDTH  504
+#define WORKSHOP_PREVIEW_HEIGHT 336
 
-static void render_water_texture( m4x3f camera );
-static void render_water_surface( m4x4f pv );
-static void render_world( m4x4f pv );
+static f32 k_render_scale  = 1.0f;
+static i32 k_blur_effect   = 1;
+static f32 k_blur_strength = 0.3f;
+static f32 k_fov           = 0.86f;
+static f32 k_cam_height    = 0.8f;
 
 /* 
- * http://www.terathon.com/lengyel/Lengyel-Oblique.pdf 
+ * All standard buffers used in rendering
  */
-static void plane_clip_projection( m4x4f mat, v4f plane )
+struct pipeline
 {
-   v4f c = 
-   {
-      (vg_signf(plane[0]) + mat[2][0]) / mat[0][0],
-      (vg_signf(plane[1]) + mat[2][1]) / mat[1][1],
-      -1.0f,
-      (1.0f + mat[2][2]) / mat[3][2]
-   };
+   glmesh fsquad;
 
-   v4_muls( plane, 2.0f / v4_dot(plane,c), c );
+   vg_framebuffer *fb_main,
+                  *fb_water_reflection,
+                  *fb_water_beneath,
+                  *fb_workshop_preview,
+                  *fb_network_status;
+   int ready;
 
-   mat[0][2] = c[0];
-   mat[1][2] = c[1];
-   mat[2][2] = c[2] + 1.0f;
-   mat[3][2] = c[3];
+   v2f blur_override;
+   vg_camera cam;
 }
+static g_render;
 
-#endif /* RENDER_H */
+void render_init(void);
+void render_fsquad(void);
+void render_fsquad1(void);
+void render_fsquad2(void);
+void postprocess_to_screen( vg_framebuffer *fb );