-#ifndef RENDER_H
-#define RENDER_H
-#define VG_3D
-#include "vg/vg.h"
+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+#pragma once
+#include "common.h"
+#include "model.h"
+#include "camera.h"
+#include "shader_props.h"
+#include "vg/vg_framebuffer.h"
-static struct pipeline
-{
- float fov;
-}
-gpipeline;
+#include "shaders/blit.h"
+#include "shaders/blitblur.h"
+#include "shaders/blitcolour.h"
+#include "shaders/blit_transition.h"
+
+#define WORKSHOP_PREVIEW_WIDTH 504
+#define WORKSHOP_PREVIEW_HEIGHT 336
-static void render_water_texture( m4x3f camera );
-static void render_water_surface( m4x4f pv );
-static void render_world( m4x4f pv );
+static f32 k_render_scale = 1.0f;
+static i32 k_blur_effect = 1;
+static f32 k_blur_strength = 0.3f;
+static f32 k_fov = 0.86f;
+static f32 k_cam_height = 0.8f;
/*
- * http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
+ * All standard buffers used in rendering
*/
-static void plane_clip_projection( m4x4f mat, v4f plane )
+struct pipeline
{
- v4f c =
- {
- (vg_signf(plane[0]) + mat[2][0]) / mat[0][0],
- (vg_signf(plane[1]) + mat[2][1]) / mat[1][1],
- -1.0f,
- (1.0f + mat[2][2]) / mat[3][2]
- };
+ glmesh fsquad;
- v4_muls( plane, 2.0f / v4_dot(plane,c), c );
+ vg_framebuffer *fb_main,
+ *fb_water_reflection,
+ *fb_water_beneath,
+ *fb_workshop_preview,
+ *fb_network_status;
+ int ready;
- mat[0][2] = c[0];
- mat[1][2] = c[1];
- mat[2][2] = c[2] + 1.0f;
- mat[3][2] = c[3];
+ v2f blur_override;
+ vg_camera cam;
}
+static g_render;
-#endif /* RENDER_H */
+void render_init(void);
+void render_fsquad(void);
+void render_fsquad1(void);
+void render_fsquad2(void);
+void postprocess_to_screen( vg_framebuffer *fb );