#include "shaders/vblend.h"
#endif
+#define WORKSHOP_PREVIEW_WIDTH 504
+#define WORKSHOP_PREVIEW_HEIGHT 336
+
VG_STATIC void render_water_texture( world_instance *world, camera *cam,
int layer_depth );
VG_STATIC void render_water_surface( world_instance *world, camera *cam );
"workshop_preview",
.link = &gpipeline.fb_workshop_preview,
.resolution_div = 0,
- .fixed_w = 504, .fixed_h = 336,
+ .fixed_w = WORKSHOP_PREVIEW_WIDTH, .fixed_h = WORKSHOP_PREVIEW_HEIGHT,
.attachments =
{
{