#include "shaders/blit.h"
#include "shaders/standard.h"
#include "shaders/vblend.h"
-#include "shaders/unlit.h"
static void render_water_texture( m4x3f camera );
static void render_water_surface( m4x4f pv, m4x3f camera );
shader_blit_register();
shader_standard_register();
shader_vblend_register();
- shader_unlit_register();
vg_acquire_thread_sync();
{