fuckin hell
[carveJwlIkooP6JGAAIwe30JlM.git] / render.h
index cd41ec33e836d65ef02d690fc824d4505efee3a1..7b5b473739f7ec6c6b01083bd3448f6e73d43697 100644 (file)
--- a/render.h
+++ b/render.h
@@ -8,8 +8,12 @@
 
 #include "shaders/blit.h"
 #include "shaders/blitblur.h"
+#include "shaders/blitcolour.h"
+
+#if 0
 #include "shaders/standard.h"
 #include "shaders/vblend.h"
+#endif
 
 VG_STATIC void render_water_texture( camera *cam );
 VG_STATIC void render_water_surface( camera *cam );
@@ -50,6 +54,9 @@ VG_STATIC struct pipeline
       int g_light_count;
       int g_light_preview;
       int g_shadow_samples;
+
+      v4f g_point_light_positions[32];
+      v4f g_point_light_colours[32];
    }
    ub_world_lighting;
 
@@ -668,8 +675,7 @@ VG_STATIC void render_init(void)
 {
    shader_blit_register();
    shader_blitblur_register();
-   shader_standard_register();
-   shader_vblend_register();
+   shader_blitcolour_register();
 
    vg_acquire_thread_sync();
    {