#pragma once
#include "common.h"
#include "model.h"
-#include "camera.h"
#include "shader_props.h"
#include "vg/vg_framebuffer.h"
+#include "vg/vg_camera.h"
#include "shaders/blit.h"
#include "shaders/blitblur.h"
*fb_workshop_preview,
*fb_network_status;
int ready;
+
+ v2f blur_override;
+ vg_camera cam;
}
-static gpipeline;
+static g_render;
void render_init(void);
void render_fsquad(void);
void render_fsquad1(void);
void render_fsquad2(void);
+void postprocess_to_screen( vg_framebuffer *fb );