#pragma once
#include "common.h"
#include "model.h"
-#include "camera.h"
#include "shader_props.h"
#include "vg/vg_framebuffer.h"
+#include "vg/vg_camera.h"
#include "shaders/blit.h"
#include "shaders/blitblur.h"
int ready;
v2f blur_override;
+ vg_camera cam;
}
-static gpipeline;
+static g_render;
void render_init(void);
void render_fsquad(void);