fix server code error
[carveJwlIkooP6JGAAIwe30JlM.git] / render.h
index d626b7a0a013e07af77c64dfaac33d727237bca1..6b956de3eb867a8d261057c95dbf5b34e9243ba3 100644 (file)
--- a/render.h
+++ b/render.h
@@ -526,12 +526,14 @@ VG_STATIC void async_render_init( void *payload, u32 size )
       render_fb_allocate( fb );
    }
 
+   f32 rh = 0x1p-4f, ih = 0.3f;
+
    float quad[] = { 
       0.00f,0.00f, 1.00f,1.00f, 0.00f,1.00f,    /* fsquad */
       0.00f,0.00f, 1.00f,0.00f, 1.00f,1.00f,    
 
-      0.00f,0.00f, 1.00f,0x1p-4f,0.00f,0x1p-4f,    /* fsquad1 */
-      0.00f,0.00f, 1.00f,0.00f,  1.00f,0x1p-4f,
+      0.00f,0.00f, 1.00f,rh,     0.00f,rh,    /* fsquad1 */
+      0.00f,0.00f, 1.00f,0.00f,  1.00f,rh,
 
       /* 9x9 debug grid */
       /* row0 */
@@ -555,6 +557,9 @@ VG_STATIC void async_render_init( void *payload, u32 size )
       0.30f,0.60f, 0.60f,0.60f, 0.60f,0.90f,
       0.60f,0.60f, 0.90f,0.90f, 0.60f,0.90f,
       0.60f,0.60f, 0.90f,0.60f, 0.90f,0.90f,
+
+      0.00f,ih, 1.00f,ih+rh, 0.00f,ih+rh,    /* fsquad2 */
+      0.00f,ih, 1.00f,ih,    1.00f,ih+rh,
    };
 
    vg_console_reg_cmd( "fb", render_framebuffer_control, 
@@ -602,6 +607,12 @@ VG_STATIC void render_fsquad1(void)
    glDrawArrays( GL_TRIANGLES, 6, 6 );
 }
 
+VG_STATIC void render_fsquad2(void)
+{
+   glBindVertexArray( gpipeline.fsquad.vao );
+   glDrawArrays( GL_TRIANGLES, 66,6 );
+}
+
 /*
  * Call this inside the UI function
  */