clean up blurring code. remove dead code
[carveJwlIkooP6JGAAIwe30JlM.git] / render.h
index f5b0afdbd721820ed9f427108d5bd607c585e450..4986316bdded4b6976ba6a8e8f58e6f804522e73 100644 (file)
--- a/render.h
+++ b/render.h
@@ -35,6 +35,8 @@ struct pipeline
                   *fb_workshop_preview,
                   *fb_network_status;
    int ready;
+
+   v2f blur_override;
 }
 static gpipeline;
 
@@ -42,3 +44,4 @@ void render_init(void);
 void render_fsquad(void);
 void render_fsquad1(void);
 void render_fsquad2(void);
+void postprocess_to_screen( vg_framebuffer *fb );