chaos caused by async
[carveJwlIkooP6JGAAIwe30JlM.git] / render.h
index a4005ddbcec76028b77fd873c6b9b8dca479a7b1..440af479f605195d0c763d27e88ef55e631ec1b3 100644 (file)
--- a/render.h
+++ b/render.h
@@ -244,7 +244,7 @@ VG_STATIC void render_fb_bind_texture( framebuffer *fb,
    if( (at->purpose != k_framebuffer_attachment_type_texture) &&
        (at->purpose != k_framebuffer_attachment_type_texture_depth) )
    {
-      vg_fatal_exit_loop( "illegal operation: bind non-texture framebuffer"
+      vg_fatal_error( "illegal operation: bind non-texture framebuffer"
                           " attachment to texture slot" );
    }
 
@@ -480,7 +480,7 @@ VG_STATIC void render_fb_allocate( struct framebuffer *fb )
          vg_error( "  status: Generic Error" );
 
       vg_info( "}\n" );
-      vg_fatal_exit_loop( "Incomplete framebuffer (see logs)" );
+      vg_fatal_error( "Incomplete framebuffer (see logs)" );
    }
 }
 
@@ -503,9 +503,16 @@ VG_STATIC void render_fb_resize(void)
 
 VG_STATIC int render_framebuffer_control( int argc, char const *argv[] );
 VG_STATIC void render_framebuffer_poll( int argc, char const *argv[] );
-VG_STATIC void render_init_fs_quad(void)
+
+VG_STATIC void async_render_init( void *payload, u32 size )
 {
-   vg_info( "[render] Allocate quad\n" );
+   /* 
+    * Complete Framebuffers
+    */
+   for( int i=0; i<vg_list_size(framebuffers); i++ ){
+      struct framebuffer *fb = &framebuffers[i];
+      render_fb_allocate( fb );
+   }
 
    float quad[] = { 
       0.00f,0.00f, 1.00f,1.00f, 0.00f,1.00f,
@@ -552,6 +559,9 @@ VG_STATIC void render_init_fs_quad(void)
    glEnableVertexAttribArray( 0 );
 
    VG_CHECK_GL_ERR();
+
+   glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+   gpipeline.ready = 1;
 }
 
 VG_STATIC void render_init(void)
@@ -560,23 +570,8 @@ VG_STATIC void render_init(void)
    shader_blitblur_register();
    shader_blitcolour_register();
 
-   vg_acquire_thread_sync();
-   {
-      /* 
-       * Complete Framebuffers
-       */
-      for( int i=0; i<vg_list_size(framebuffers); i++ ){
-         struct framebuffer *fb = &framebuffers[i];
-         render_fb_allocate( fb );
-      }
-
-      render_init_fs_quad();
-
-      glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-      gpipeline.ready = 1;
-   }
-
-   vg_release_thread_sync();
+   vg_async_item *call = vg_async_alloc(0);
+   vg_async_dispatch( call, async_render_init );
 }
 
 /*