#include "shaders/blit.h"
#include "shaders/blitblur.h"
#include "shaders/blitcolour.h"
+#include "shaders/blit_transition.h"
-#if 0
-#include "shaders/standard.h"
-#include "shaders/vblend.h"
-#endif
-
-VG_STATIC void render_water_texture( world_instance *world, camera *cam,
- int layer_depth );
-VG_STATIC void render_water_surface( world_instance *world, camera *cam );
-VG_STATIC void render_world( world_instance *world, camera *cam,
- int layer_depth );
-VG_STATIC void render_world_depth( world_instance *world, camera *cam );
-
+#define WORKSHOP_PREVIEW_WIDTH 504
+#define WORKSHOP_PREVIEW_HEIGHT 336
#ifndef RENDER_H
#define RENDER_H
+static f32 k_render_scale = 1.0f;
+static i32 k_blur_effect = 1;
+static f32 k_blur_strength = 0.3f;
+static f32 k_fov = 0.86f;
+static f32 k_cam_height = 0.8f;
+
typedef struct framebuffer framebuffer;
/*
* All standard buffers used in rendering
*/
-VG_STATIC struct pipeline
-{
+static struct pipeline{
glmesh fsquad;
framebuffer *fb_main,
*fb_water_reflection,
- *fb_water_beneath;
+ *fb_water_beneath,
+ *fb_workshop_preview,
+ *fb_network_status;
int ready;
-
- float view_render_scale,
- water_render_scale;
}
-gpipeline = { .view_render_scale = 1.0f };
+gpipeline;
-struct framebuffer
-{
+struct framebuffer{
const char *display_name;
int resolution_div, /* definition */
fixed_w,
render_w, /* runtime */
render_h;
- struct framebuffer_attachment
- {
+ struct framebuffer_attachment{
const char *display_name;
- enum framebuffer_attachment_type
- {
+ enum framebuffer_attachment_type{
k_framebuffer_attachment_type_none,
- k_framebuffer_attachment_type_colour,
- k_framebuffer_attachment_type_renderbuffer
+ k_framebuffer_attachment_type_texture,
+ k_framebuffer_attachment_type_renderbuffer,
+ k_framebuffer_attachment_type_texture_depth
}
purpose;
- enum framebuffer_quality_profile
- {
+ enum framebuffer_quality_profile{
k_framebuffer_quality_all,
k_framebuffer_quality_high_only
}
.attachments =
{
{
- "colour", k_framebuffer_attachment_type_colour,
+ "colour", k_framebuffer_attachment_type_texture,
.internalformat = GL_RGB,
.format = GL_RGB,
.attachment = GL_COLOR_ATTACHMENT0
},
{
- "motion", k_framebuffer_attachment_type_colour,
+ "motion", k_framebuffer_attachment_type_texture,
.quality = k_framebuffer_quality_high_only,
.internalformat = GL_RG16F,
.attachment = GL_COLOR_ATTACHMENT1
},
{
+#if 0
"depth_stencil", k_framebuffer_attachment_type_renderbuffer,
.internalformat = GL_DEPTH24_STENCIL8,
+#else
+ "depth_stencil", k_framebuffer_attachment_type_texture_depth,
+ .internalformat = GL_DEPTH24_STENCIL8,
+ .format = GL_DEPTH_STENCIL,
+ .type = GL_UNSIGNED_INT_24_8,
+#endif
.attachment = GL_DEPTH_STENCIL_ATTACHMENT
}
}
.attachments =
{
{
- "colour", k_framebuffer_attachment_type_colour,
+ "colour", k_framebuffer_attachment_type_texture,
.internalformat = GL_RGB,
.format = GL_RGB,
.type = GL_UNSIGNED_BYTE,
.attachments =
{
{
- "colour", k_framebuffer_attachment_type_colour,
+ "colour", k_framebuffer_attachment_type_texture,
.internalformat = GL_RED,
.format = GL_RED,
.type = GL_UNSIGNED_BYTE,
.attachment = GL_DEPTH_STENCIL_ATTACHMENT
}
}
+ },
+ {
+ "workshop_preview",
+ .link = &gpipeline.fb_workshop_preview,
+ .resolution_div = 0,
+ .fixed_w = WORKSHOP_PREVIEW_WIDTH, .fixed_h = WORKSHOP_PREVIEW_HEIGHT,
+ .attachments =
+ {
+ {
+ "colour", k_framebuffer_attachment_type_texture,
+ .internalformat = GL_RGB,
+ .format = GL_RGB,
+ .type = GL_UNSIGNED_BYTE,
+ .attachment = GL_COLOR_ATTACHMENT0
+ },
+ {
+ "depth_stencil", k_framebuffer_attachment_type_renderbuffer,
+ .internalformat = GL_DEPTH24_STENCIL8,
+ .attachment = GL_DEPTH_STENCIL_ATTACHMENT
+ }
+ }
+ },
+ {
+ "network_status_ui",
+ .link = &gpipeline.fb_network_status,
+ .resolution_div = 0,
+ .fixed_w = 128, .fixed_h = 48,
+ .attachments =
+ {
+ {
+ "colour", k_framebuffer_attachment_type_texture,
+ .internalformat = GL_RGB,
+ .format = GL_RGB,
+ .type = GL_UNSIGNED_BYTE,
+ .attachment = GL_COLOR_ATTACHMENT0
+ }
+ }
}
};
/*
* Get the current (automatically scaled or fixed) resolution of framebuffer
*/
-VG_STATIC void render_fb_get_current_res( struct framebuffer *fb,
+static void render_fb_get_current_res( struct framebuffer *fb,
int *x, int *y )
{
if( fb->resolution_div ){
}
}
-VG_STATIC void render_fb_inverse_ratio( framebuffer *fb, v2f inverse )
+static void render_fb_inverse_ratio( framebuffer *fb, v2f inverse )
{
- int x, y;
- render_fb_get_current_res( fb, &x, &y );
+ if( fb ){
+ int x, y;
+ render_fb_get_current_res( fb, &x, &y );
- v2f render = { fb->render_w, fb->render_h },
- original = { x, y };
+ v2f render = { fb->render_w, fb->render_h },
+ original = { x, y };
- v2_div( render, original, inverse );
+ v2_div( render, original, inverse );
+ }
+ else{
+ v2_div( (v2f){1.0f,1.0f}, (v2f){ vg.window_x, vg.window_y }, inverse );
+ }
}
/*
* Bind framebuffer for drawing to
*/
-VG_STATIC void render_fb_bind( framebuffer *fb, int use_scaling )
+static void render_fb_bind( framebuffer *fb, int use_scaling )
{
int x, y;
render_fb_get_current_res( fb, &x, &y );
if( use_scaling ){
- x = gpipeline.view_render_scale*(float)x;
- y = gpipeline.view_render_scale*(float)y;
+ x = k_render_scale*(float)x;
+ y = k_render_scale*(float)y;
x = VG_MAX( 16, x );
y = VG_MAX( 16, y );
/*
* Bind framebuffer attachment's texture
*/
-VG_STATIC void render_fb_bind_texture( framebuffer *fb,
+static void render_fb_bind_texture( framebuffer *fb,
int attachment, int slot )
{
struct framebuffer_attachment *at = &fb->attachments[attachment];
- if( at->purpose != k_framebuffer_attachment_type_colour )
+ if( (at->purpose != k_framebuffer_attachment_type_texture) &&
+ (at->purpose != k_framebuffer_attachment_type_texture_depth) )
{
- vg_fatal_exit_loop( "illegal operation: bind non-colour framebuffer"
+ vg_fatal_error( "illegal operation: bind non-texture framebuffer"
" attachment to texture slot" );
}
/*
* Convert OpenGL attachment ID enum to string
*/
-VG_STATIC const char *render_fb_attachment_str( GLenum e )
+static const char *render_fb_attachment_str( GLenum e )
{
struct { GLenum e; const char *str; }
formats[] =
* Convert OpenGL texture format enums from TexImage2D table 1,2 &
* RenderBufferStorage Table 1, into strings
*/
-VG_STATIC const char *render_fb_format_str( GLenum format )
+static const char *render_fb_format_str( GLenum format )
{
struct { GLenum e; const char *str; }
formats[] =
/*
* Bind and allocate texture for framebuffer attachment
*/
-VG_STATIC void render_fb_allocate_texture( struct framebuffer *fb,
+static void render_fb_allocate_texture( struct framebuffer *fb,
struct framebuffer_attachment *a )
{
int rx, ry;
render_fb_get_current_res( fb, &rx, &ry );
- if( a->purpose == k_framebuffer_attachment_type_renderbuffer )
- {
+ if( a->purpose == k_framebuffer_attachment_type_renderbuffer ){
glBindRenderbuffer( GL_RENDERBUFFER, a->id );
- glRenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, rx, ry );
+ glRenderbufferStorage( GL_RENDERBUFFER, a->internalformat, rx, ry );
}
- else if( a->purpose == k_framebuffer_attachment_type_colour )
+ else if( a->purpose == k_framebuffer_attachment_type_texture ||
+ a->purpose == k_framebuffer_attachment_type_texture_depth )
{
glBindTexture( GL_TEXTURE_2D, a->id );
glTexImage2D( GL_TEXTURE_2D, 0, a->internalformat, rx, ry,
/*
* Full allocation of a framebuffer
*/
-VG_STATIC void render_fb_allocate( struct framebuffer *fb )
+static void render_fb_allocate( struct framebuffer *fb )
{
glGenFramebuffers( 1, &fb->fb );
glBindFramebuffer( GL_FRAMEBUFFER, fb->fb );
GLenum colour_attachments[4];
u32 colour_count = 0;
- for( int j=0; j<vg_list_size(fb->attachments); j++ )
- {
+ for( int j=0; j<vg_list_size(fb->attachments); j++ ){
struct framebuffer_attachment *attachment = &fb->attachments[j];
if( attachment->purpose == k_framebuffer_attachment_type_none )
render_fb_attachment_str( attachment->attachment ),
render_fb_format_str( attachment->internalformat ) );
- if( attachment->purpose == k_framebuffer_attachment_type_renderbuffer )
- {
+ if( attachment->purpose == k_framebuffer_attachment_type_renderbuffer ){
glGenRenderbuffers( 1, &attachment->id );
render_fb_allocate_texture( fb, attachment );
glFramebufferRenderbuffer( GL_FRAMEBUFFER,
GL_DEPTH_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, attachment->id );
}
- else if( attachment->purpose == k_framebuffer_attachment_type_colour )
+ else if( attachment->purpose == k_framebuffer_attachment_type_texture ||
+ attachment->purpose == k_framebuffer_attachment_type_texture_depth )
{
glGenTextures( 1, &attachment->id );
render_fb_allocate_texture( fb, attachment );
glFramebufferTexture2D( GL_FRAMEBUFFER, attachment->attachment,
GL_TEXTURE_2D, attachment->id, 0 );
- colour_attachments[ colour_count ++ ] = attachment->attachment;
+ if( attachment->purpose == k_framebuffer_attachment_type_texture )
+ colour_attachments[ colour_count ++ ] = attachment->attachment;
}
}
*/
GLenum result = glCheckFramebufferStatus( GL_FRAMEBUFFER );
- if( result == GL_FRAMEBUFFER_COMPLETE )
- {
+ if( result == GL_FRAMEBUFFER_COMPLETE ){
/*
* Attatch to gpipeline
*/
vg_success( " status: complete\n" );
vg_info( "}\n" );
}
- else
- {
+ else{
if( result == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT )
vg_error( " status: Incomplete attachment" );
else if( result == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT )
vg_error( " status: Generic Error" );
vg_info( "}\n" );
- vg_fatal_exit_loop( "Incomplete framebuffer (see logs)" );
+ vg_fatal_error( "Incomplete framebuffer (see logs)" );
}
}
/*
* Resize/Update all framebuffers(we know about)
*/
-VG_STATIC void render_fb_resize(void)
+static void render_fb_resize(void)
{
- if( !gpipeline.ready )
- return;
+ if( !gpipeline.ready ) return;
- for( int i=0; i<vg_list_size(framebuffers); i++ )
- {
+ for( int i=0; i<vg_list_size(framebuffers); i++ ){
struct framebuffer *fb = &framebuffers[i];
- for( int j=0; j<vg_list_size(fb->attachments); j++ )
- {
+ for( int j=0; j<vg_list_size(fb->attachments); j++ ){
struct framebuffer_attachment *attachment = &fb->attachments[j];
render_fb_allocate_texture( fb, attachment );
}
}
}
-VG_STATIC int render_framebuffer_control( int argc, char const *argv[] );
-VG_STATIC void render_framebuffer_poll( int argc, char const *argv[] );
-VG_STATIC void render_init_fs_quad(void)
+static int render_framebuffer_control( int argc, char const *argv[] );
+static void render_framebuffer_poll( int argc, char const *argv[] );
+
+static void async_render_init( void *payload, u32 size )
{
- vg_info( "[render] Allocate quad\n" );
+ /*
+ * Complete Framebuffers
+ */
+ for( int i=0; i<vg_list_size(framebuffers); i++ ){
+ struct framebuffer *fb = &framebuffers[i];
+ render_fb_allocate( fb );
+ }
- float quad[] =
- {
- 0.00f,0.00f, 1.00f,1.00f, 0.00f,1.00f,
- 0.00f,0.00f, 1.00f,0.00f, 1.00f,1.00f,
+ f32 rh = 0x1p-4f, ih = 0.3f;
+
+ float quad[] = {
+ 0.00f,0.00f, 1.00f,1.00f, 0.00f,1.00f, /* fsquad */
+ 0.00f,0.00f, 1.00f,0.00f, 1.00f,1.00f,
- 0.20f,0.00f, 0.80f,1.00f, 0.20f,1.00f,
- 0.20f,0.00f, 0.80f,0.00f, 0.80f,1.00f,
+ 0.00f,0.00f, 1.00f,rh, 0.00f,rh, /* fsquad1 */
+ 0.00f,0.00f, 1.00f,0.00f, 1.00f,rh,
/* 9x9 debug grid */
/* row0 */
0.30f,0.60f, 0.60f,0.60f, 0.60f,0.90f,
0.60f,0.60f, 0.90f,0.90f, 0.60f,0.90f,
0.60f,0.60f, 0.90f,0.60f, 0.90f,0.90f,
- };
- vg_function_push( (struct vg_cmd)
- {
- .name = "fb",
- .function = render_framebuffer_control,
- .poll_suggest = render_framebuffer_poll
- });
+ 0.00f,ih, 1.00f,ih+rh, 0.00f,ih+rh, /* fsquad2 */
+ 0.00f,ih, 1.00f,ih, 1.00f,ih+rh,
+ };
+ vg_console_reg_cmd( "fb", render_framebuffer_control,
+ render_framebuffer_poll );
glGenVertexArrays( 1, &gpipeline.fsquad.vao );
glGenBuffers( 1, &gpipeline.fsquad.vbo );
glBindVertexArray( gpipeline.fsquad.vao );
glEnableVertexAttribArray( 0 );
VG_CHECK_GL_ERR();
+
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ gpipeline.ready = 1;
}
-VG_STATIC void render_init(void)
+static void render_init(void)
{
+ vg_console_reg_var( "blur_strength", &k_blur_strength, k_var_dtype_f32, 0 );
+ vg_console_reg_var( "render_scale", &k_render_scale,
+ k_var_dtype_f32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "fov", &k_fov, k_var_dtype_f32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "cam_height", &k_cam_height,
+ k_var_dtype_f32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "blur_effect", &k_blur_effect,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+
+
shader_blit_register();
shader_blitblur_register();
shader_blitcolour_register();
+ shader_blit_transition_register();
- vg_acquire_thread_sync();
- {
- /*
- * Complete Framebuffers
- */
- for( int i=0; i<vg_list_size(framebuffers); i++ )
- {
- struct framebuffer *fb = &framebuffers[i];
- render_fb_allocate( fb );
- }
-
- render_init_fs_quad();
-
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- gpipeline.ready = 1;
- }
-
- vg_release_thread_sync();
+ vg_async_call( async_render_init, NULL, 0 );
}
/*
* Utility
*/
-VG_STATIC void render_fsquad(void)
+static void render_fsquad(void)
{
glBindVertexArray( gpipeline.fsquad.vao );
glDrawArrays( GL_TRIANGLES, 0, 6 );
}
-VG_STATIC void render_fsquad1(void)
+static void render_fsquad1(void)
{
glBindVertexArray( gpipeline.fsquad.vao );
glDrawArrays( GL_TRIANGLES, 6, 6 );
}
+static void render_fsquad2(void)
+{
+ glBindVertexArray( gpipeline.fsquad.vao );
+ glDrawArrays( GL_TRIANGLES, 66,6 );
+}
+
/*
* Call this inside the UI function
*/
-VG_STATIC void render_view_framebuffer_ui(void)
+static void render_view_framebuffer_ui(void)
{
+#if 0
int viewing_count = 0;
glBindVertexArray( gpipeline.fsquad.vao );
viewing_count ++;
}
}
+#endif
}
-VG_STATIC void render_framebuffer_show( struct framebuffer *fb,
+static void render_framebuffer_show( struct framebuffer *fb,
struct framebuffer_attachment *at,
int operation )
{
* arg1: framebuffer name <name>/"all"
* arg2: subname <name>/none
*/
-VG_STATIC int render_framebuffer_control( int argc, char const *argv[] )
+static int render_framebuffer_control( int argc, char const *argv[] )
{
- if( argc < 2 )
- {
+ if( argc < 2 ){
vg_error( "Usage: fb \"show/hide\" <name>/\"all\" <name>/none\n" );
return 0;
}
operation = 1;
else if( !strcmp( argv[0], "hide" ) )
operation = 0;
- else
- {
+ else{
vg_error( "Unknown framebuffer operation: '%s'\n", argv[0] );
return 0;
}
if( !strcmp( argv[1], "all" ) )
modify_all = 1;
- for( int i=0; i<vg_list_size(framebuffers); i++ )
- {
+ for( int i=0; i<vg_list_size(framebuffers); i++ ){
struct framebuffer *fb = &framebuffers[i];
- for( int j=0; j<vg_list_size(fb->attachments); j++ )
- {
+ for( int j=0; j<vg_list_size(fb->attachments); j++ ){
struct framebuffer_attachment *at = &fb->attachments[j];
if( at->purpose == k_framebuffer_attachment_type_none )
continue;
- if( modify_all )
- {
+ if( modify_all ){
render_framebuffer_show( fb, at, operation );
}
- else
- {
- if( !strcmp( fb->display_name, argv[1] ) )
- {
+ else{
+ if( !strcmp( fb->display_name, argv[1] ) ){
if( argc == 2 )
render_framebuffer_show( fb, at, operation );
else if( !strcmp( at->display_name, argv[2] ) )
return 0;
}
-VG_STATIC void render_framebuffer_poll( int argc, char const *argv[] )
+static void render_framebuffer_poll( int argc, char const *argv[] )
{
const char *term = argv[argc-1];
- if( argc == 1 )
- {
+ if( argc == 1 ){
console_suggest_score_text( "show", term, 0 );
console_suggest_score_text( "hide", term, 0 );
}
- else if( argc == 2 )
- {
+ else if( argc == 2 ){
console_suggest_score_text( "all", term, 0 );
- for( int i=0; i<vg_list_size(framebuffers); i++ )
- {
+ for( int i=0; i<vg_list_size(framebuffers); i++ ){
struct framebuffer *fb = &framebuffers[i];
console_suggest_score_text( fb->display_name, term, 0 );
}
}
- else if( argc == 3 )
- {
+ else if( argc == 3 ){
int modify_all = 0;
if( !strcmp( argv[1], "all" ) )
modify_all = 1;
- for( int i=0; i<vg_list_size(framebuffers); i++ )
- {
+ for( int i=0; i<vg_list_size(framebuffers); i++ ){
struct framebuffer *fb = &framebuffers[i];
- for( int j=0; j<vg_list_size(fb->attachments); j++ )
- {
+ for( int j=0; j<vg_list_size(fb->attachments); j++ ){
struct framebuffer_attachment *at = &fb->attachments[j];
if( at->purpose == k_framebuffer_attachment_type_none )
continue;
- if( modify_all )
- {
+ if( modify_all ){
console_suggest_score_text( at->display_name, term, 0 );
}
- else if( !strcmp( fb->display_name, argv[1] ) )
- {
+ else if( !strcmp( fb->display_name, argv[1] ) ){
console_suggest_score_text( at->display_name, term, 0 );
}
}