#include "shaders/vblend.h"
#endif
-VG_STATIC void render_water_texture( world_instance *world, camera *cam );
+VG_STATIC void render_water_texture( world_instance *world, camera *cam,
+ int layer_depth );
VG_STATIC void render_water_surface( world_instance *world, camera *cam );
-VG_STATIC void render_world( world_instance *world, camera *cam );
+VG_STATIC void render_world( world_instance *world, camera *cam,
+ int layer_depth );
VG_STATIC void render_world_depth( world_instance *world, camera *cam );
#ifndef RENDER_H