upgrade to vg_msgv2
[carveJwlIkooP6JGAAIwe30JlM.git] / render.h
index 6b956de3eb867a8d261057c95dbf5b34e9243ba3..751ca1ba54bb9f60e9847697548dcfd75409919e 100644 (file)
--- a/render.h
+++ b/render.h
 #ifndef RENDER_H
 #define RENDER_H
 
+static f32 k_render_scale  = 1.0f;
+static i32 k_blur_effect   = 1;
+static f32 k_blur_strength = 0.3f;
+static f32 k_fov           = 0.86f;
+
 typedef struct framebuffer framebuffer;
 
 /* 
@@ -29,11 +34,8 @@ VG_STATIC struct pipeline{
                *fb_water_beneath,
                *fb_workshop_preview;
    int ready;
-
-   float view_render_scale,
-         water_render_scale;
 }
-gpipeline = { .view_render_scale = 1.0f };
+gpipeline;
 
 struct framebuffer{
    const char *display_name;
@@ -231,8 +233,8 @@ VG_STATIC void render_fb_bind( framebuffer *fb, int use_scaling )
    render_fb_get_current_res( fb, &x, &y );
 
    if( use_scaling ){
-      x = gpipeline.view_render_scale*(float)x;
-      y = gpipeline.view_render_scale*(float)y;
+      x = k_render_scale*(float)x;
+      y = k_render_scale*(float)y;
 
       x = VG_MAX( 16, x );
       y = VG_MAX( 16, y );
@@ -501,8 +503,7 @@ VG_STATIC void render_fb_allocate( struct framebuffer *fb )
  */
 VG_STATIC void render_fb_resize(void)
 {
-   if( !gpipeline.ready )
-      return;
+   if( !gpipeline.ready ) return;
 
    for( int i=0; i<vg_list_size(framebuffers); i++ ){
       struct framebuffer *fb = &framebuffers[i];
@@ -564,9 +565,6 @@ VG_STATIC void async_render_init( void *payload, u32 size )
 
    vg_console_reg_cmd( "fb", render_framebuffer_control, 
                              render_framebuffer_poll );
-   vg_console_reg_var( "render_scale", &gpipeline.view_render_scale,
-                       k_var_dtype_f32, VG_VAR_PERSISTENT );
-
    glGenVertexArrays( 1, &gpipeline.fsquad.vao );
    glGenBuffers( 1, &gpipeline.fsquad.vbo );
    glBindVertexArray( gpipeline.fsquad.vao );
@@ -585,6 +583,14 @@ VG_STATIC void async_render_init( void *payload, u32 size )
 
 VG_STATIC void render_init(void)
 {
+   vg_console_reg_var( "blur_strength", &k_blur_strength, k_var_dtype_f32, 0 );
+   vg_console_reg_var( "render_scale", &k_render_scale,
+                       k_var_dtype_f32, VG_VAR_PERSISTENT );
+   vg_console_reg_var( "fov", &k_fov, k_var_dtype_f32, VG_VAR_PERSISTENT );
+   vg_console_reg_var( "blur_effect", &k_blur_effect, 
+                        k_var_dtype_i32, VG_VAR_PERSISTENT );
+
+
    shader_blit_register();
    shader_blitblur_register();
    shader_blitcolour_register();