vg_console_reg_cmd( "fb", render_framebuffer_control,
render_framebuffer_poll );
+ vg_console_reg_var( "render_scale", &gpipeline.view_render_scale,
+ k_var_dtype_f32, VG_VAR_PERSISTENT );
glGenVertexArrays( 1, &gpipeline.fsquad.vao );
glGenBuffers( 1, &gpipeline.fsquad.vbo );