#include "render.h"
+#include "vg/vg_engine.h"
+#include "vg/vg_platform.h"
struct framebuffer framebuffers[] =
{
0.00f,0.00f, 1.00f,rh, 0.00f,rh, /* fsquad1 */
0.00f,0.00f, 1.00f,0.00f, 1.00f,rh,
+ 0.00f,1.00f, 0.00f,1.0f-rh,1.00f,1.0f-rh,
+ 0.00f,1.00f, 1.00f,1.0f-rh,1.00f,1.0f,
/* 9x9 debug grid */
/* row0 */
void render_fsquad1(void)
{
glBindVertexArray( gpipeline.fsquad.vao );
- glDrawArrays( GL_TRIANGLES, 6, 6 );
+ glDrawArrays( GL_TRIANGLES, 6, 6+6 );
}
void render_fsquad2(void)
{
glBindVertexArray( gpipeline.fsquad.vao );
- glDrawArrays( GL_TRIANGLES, 66,6 );
+ glDrawArrays( GL_TRIANGLES, 66+6,6 );
}
/*
* Call this inside the UI function
*/
-void render_view_framebuffer_ui(void)
+void render_view_framebuffer_ui( ui_context *ctx )
{
+ // FIXME10
#if 0
int viewing_count = 0;