#include "render.h"
+#include "vg/vg_engine.h"
+#include "vg/vg_platform.h"
struct framebuffer framebuffers[] =
{
/*
* Call this inside the UI function
*/
-void render_view_framebuffer_ui(void)
+void render_view_framebuffer_ui( ui_context *ctx )
{
+ // FIXME10
#if 0
int viewing_count = 0;