f64 anim_start;
f32 visibility;
enum pointcloud_anim{
- k_pointcloud_anim_opening = 0,
- k_pointcloud_anim_hiding = 1,
- k_pointcloud_anim_idle = 2
+ k_pointcloud_anim_opening,
+ k_pointcloud_anim_hiding,
+ k_pointcloud_anim_idle_any,
+ k_pointcloud_anim_idle_open,
+ k_pointcloud_anim_idle_closed,
}
anim;
}
shader_point_map_register();
}
+static void pointcloud_animate( enum pointcloud_anim anim )
+{
+ pointcloud.anim = anim;
+ pointcloud.anim_start = vg.time;
+}
+
+static int pointcloud_idle(void)
+{
+ if( pointcloud.anim >= k_pointcloud_anim_idle_any ) return 1;
+ else return 0;
+}
+
static void pointcloud_render( world_instance *world, camera *cam, m4x3f model )
{
- if( pointcloud.anim != k_pointcloud_anim_idle ){
- f32 const k_transition = 1.0f;
+ if( pointcloud.anim < k_pointcloud_anim_idle_any ){
+ f32 const k_transition = 0.6f;
f32 t = (vg.time - pointcloud.anim_start) / k_transition;
if( pointcloud.anim == k_pointcloud_anim_hiding ){
if( t > 1.0f ){
pointcloud.visibility = 0.0f;
- pointcloud.anim = k_pointcloud_anim_idle;
+ pointcloud.anim = k_pointcloud_anim_idle_closed;
}
else pointcloud.visibility = 1.0f-t;
}
else if( pointcloud.anim == k_pointcloud_anim_opening ){
if( t > 1.0f ){
pointcloud.visibility = 1.0f;
- pointcloud.anim = k_pointcloud_anim_idle;
+ pointcloud.anim = k_pointcloud_anim_idle_open;
}
else pointcloud.visibility = t;
}