struct
{
v3f angles;
+ float heading_angle;
+
v3f prev_pos;
enum walk_activity
k_walk_activity_sleep
}
activity;
+
+ struct skeleton_anim *outro_anim;
+ double outro_start_time;
}
state,
state_gate_storage;
enum mdl_surface_prop surface;
- struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump;
+ struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
+ *anim_jump_to_air;
float blend_fly,
blend_run,