+++ /dev/null
-#pragma once
-#include "player.h"
-#include "player_api.h"
-#include "vg/vg_rigidbody.h"
-
-#define PLAYER_JUMP_EPSILON 0.1 /* 100ms jump allowance */
-
-struct player_walk
-{
- rb_capsule collider;
-
- struct player_walk_state{
- v3f prev_pos;
- v3f drop_in_target,
- drop_in_start,
- drop_in_normal;
-
- float drop_in_start_angle,
- drop_in_angle;
-
- enum walk_activity{
- k_walk_activity_air,
- k_walk_activity_ground,
- k_walk_activity_sit,
- k_walk_activity_sit_up,
-
- /* transitions */
- k_walk_activity_inone,
- k_walk_activity_ipopoff,
- k_walk_activity_oair,
- k_walk_activity_odrop_in,
- k_walk_activity_oregular,
-
- k_walk_activity_max,
- }
- activity;
-
- f32 transition_t;
-
- int jump_queued;
- f64 jump_input_time;
-
- f32 walk_timer;
- int step_phase;
- v3f steer;
- }
- state;
-
- f32 move_speed;
-
- enum mdl_surface_prop surface;
- struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
- *anim_jump_to_air, *anim_drop_in, *anim_intro,
- *anim_sit, *anim_popoff;
-
- struct player_walk_animator {
- v3f root_co;
- v4f root_q;
- f32 fly,
- run,
- walk;
-
- f32 walk_timer, yaw, pitch, board_yaw;
-
- enum walk_activity activity;
- f32 transition_t;
- }
- animator;
-}
-extern player_walk;
-extern struct player_subsystem_interface player_subsystem_walk;
-
-enum player_walk_soundeffect {
- k_player_walk_soundeffect_splash
-};
-
-static f32
- k_walkspeed = 4.4f,
- k_runspeed = 10.0f,
- k_airspeed = 1.2f,
- k_stopspeed = 4.0f,
- k_walk_accel = 10.0f,
- k_walk_air_accel = 7.0f,
- k_walk_friction = 6.0f,
- k_walk_step_height = 0.2f,
-
- k_sit_yaw_limit = VG_PIf/1.7f,
- k_sit_pitch_limit = VG_PIf/4.0f;
-
-static void player__walk_register(void){
- VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT );
- VG_VAR_F32( k_runspeed, flags=VG_VAR_CHEAT );
- VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT );
- VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT );
- VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT );
- VG_VAR_F32( k_walk_air_accel, flags=VG_VAR_CHEAT );
- VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT );
-}
-
-void player__walk_pre_update (void);
-void player__walk_update (void);
-void player__walk_post_update (void);
-void player__walk_animate (void);
-void player__walk_pose (void *animator, player_pose *pose);
-void player__walk_post_animate(void);
-void player__walk_im_gui (void);
-void player__walk_bind (void);
-void player__walk_reset (void);
-void player__walk_restore (void);
-void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
-void player__walk_transition( bool grounded, f32 board_yaw );