int jump_queued;
f64 jump_input_time;
+
+ f32 walk_timer;
+ int step_phase;
}
state;
- f32 move_speed,
- walk_timer;
-
- int step_phase;
+ f32 move_speed;
enum mdl_surface_prop surface;
struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
run,
walk;
+ f32 walk_timer;
+
v3f foot_anchor;
enum walk_outro outro_type;
f32 outro_t,