static void player__walk_transition (void);
static void player__walk_reset (ent_spawn *rp );
static void player__walk_restore (void);
+static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
struct player_subsystem_interface static player_subsystem_walk = {
.system_register = player__walk_register,
.animate = player__walk_animate,
.post_animate = player__walk_post_animate,
.pose = player__walk_pose,
+ .network_animator_exchange = player__walk_animator_exchange,
.animator_data = &player_walk.animator,
- .animator_size = sizeof(player_walk.animator)
+ .animator_size = sizeof(player_walk.animator),
+ .name = "Walk"
};
#endif /* PLAYER_WALK_H */