reduced shader bind code dupe & adjust skate uprighter strenght
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.h
index ae0f9c36f77624f466854893efe92db0789ba9c4..a03e9a721d190fe6903849c8f764a9890457b6dc 100644 (file)
@@ -98,6 +98,7 @@ static void player__walk_bind        (void);
 static void player__walk_transition  (void);
 static void player__walk_reset       (ent_spawn *rp );
 static void player__walk_restore     (void);
+static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
 
 struct player_subsystem_interface static player_subsystem_walk = {
    .system_register = player__walk_register,
@@ -110,9 +111,11 @@ struct player_subsystem_interface static player_subsystem_walk = {
    .animate = player__walk_animate,
    .post_animate = player__walk_post_animate,
    .pose = player__walk_pose,
+   .network_animator_exchange = player__walk_animator_exchange,
 
    .animator_data = &player_walk.animator,
-   .animator_size = sizeof(player_walk.animator)
+   .animator_size = sizeof(player_walk.animator),
+   .name = "Walk"
 };
 
 #endif /* PLAYER_WALK_H */