k_walk_activity_air,
k_walk_activity_ground,
k_walk_activity_sleep,
- k_walk_activity_lockedmove
+ k_walk_activity_lockedmove,
+ k_walk_activity_sit,
+ k_walk_activity_sit_up
}
activity;
f64 jump_input_time;
f32 walk_timer;
+ f32 sit_t;
int step_phase;
}
state;
enum mdl_surface_prop surface;
struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
- *anim_jump_to_air, *anim_drop_in, *anim_intro;
+ *anim_jump_to_air, *anim_drop_in, *anim_intro,
+ *anim_sit;
struct player_walk_animator {
v3f root_co;
run,
walk;
- f32 walk_timer;
+ f32 walk_timer, yaw, pitch;
v3f foot_anchor;
enum walk_outro outro_type;
f32 outro_t,
- commit_t;
+ commit_t,
+ sit_t;
}
animator;
}