move location of main camera to g_render
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.h
index b1213547c3d469c857a67a9a0417025bc3af1e53..5da03501d6ed8dfd5644822773d34e9c2e52a746 100644 (file)
@@ -87,7 +87,8 @@ static f32
    k_sit_yaw_limit         = VG_PIf/1.7f,
    k_sit_pitch_limit       = VG_PIf/4.0f;
 
-static void player__walk_register(void){
+static void player__walk_register(void)
+{
    VG_VAR_F32( k_walkspeed,      flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_runspeed,       flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_stopspeed,      flags=VG_VAR_CHEAT );
@@ -103,9 +104,10 @@ void player__walk_post_update (void);
 void player__walk_animate     (void);
 void player__walk_pose        (void *animator, player_pose *pose);
 void player__walk_post_animate(void);
-void player__walk_im_gui      (void);
+void player__walk_im_gui      ( ui_context *ctx );
 void player__walk_bind        (void);
 void player__walk_reset       (void);
 void player__walk_restore     (void);
 void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
 void player__walk_transition( bool grounded, f32 board_yaw );
+void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume );