#define PLAYER_WALK_H
#include "player_api.h"
+#include "rigidbody.h"
struct player_walk{
rb_capsule collider;
- struct{
+ struct player_walk_state{
v3f prev_pos;
v3f drop_in_target,
drop_in_foot_anchor,
k_walk_activity_air,
k_walk_activity_ground,
k_walk_activity_sleep,
- k_walk_activity_immobile,
k_walk_activity_lockedmove
}
activity;