struct
{
+#if 0
v3f angles;
+ float heading_angle;
+#endif
+
v3f prev_pos;
+ v3f drop_in_target,
+ drop_in_foot_anchor,
+ drop_in_start,
+ drop_in_normal;
+
+ float drop_in_start_angle,
+ drop_in_angle;
enum walk_activity
{
k_walk_activity_air,
k_walk_activity_ground,
- k_walk_activity_sleep
+ k_walk_activity_sleep,
+ k_walk_activity_immobile
}
activity;
+
+ enum walk_outro
+ {
+ k_walk_outro_none,
+ k_walk_outro_jump_to_air,
+ k_walk_outro_drop_in
+ }
+ outro_type;
+
+ struct skeleton_anim *outro_anim;
+ double outro_start_time;
}
state,
state_gate_storage;
enum mdl_surface_prop surface;
- struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump;
+ struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
+ *anim_jump_to_air, *anim_drop_in;
float blend_fly,
blend_run,