}
static player_walk;
+enum player_walk_soundeffect {
+ k_player_walk_soundeffect_splash
+};
+
static f32
- k_walkspeed = 10.0f,
+ k_walkspeed = 3.0f,
+ k_runspeed = 10.0f,
k_airspeed = 1.2f,
k_stopspeed = 4.0f,
k_walk_accel = 10.0f,
k_walk_air_accel = 7.0f,
- k_walk_friction = 10.0f,
+ k_walk_friction = 6.0f,
k_walk_step_height = 0.2f,
k_sit_yaw_limit = VG_PIf/1.7f,
static void player__walk_register(void){
VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT );
+ VG_VAR_F32( k_runspeed, flags=VG_VAR_CHEAT );
VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT );
VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT );
VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT );
static void player__walk_im_gui (void);
static void player__walk_bind (void);
static void player__walk_transition (void);
-static void player__walk_reset (ent_spawn *rp );
+static void player__walk_reset (void);
static void player__walk_restore (void);
static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
struct player_subsystem_interface static player_subsystem_walk = {
.system_register = player__walk_register,
.bind = player__walk_bind,
- .reset = player__walk_reset,
.pre_update = player__walk_pre_update,
.update = player__walk_update,
.post_update = player__walk_post_update,