k_walk_activity_air,
k_walk_activity_ground,
k_walk_activity_sleep,
- k_walk_activity_lockedmove
+ k_walk_activity_lockedmove,
+ k_walk_activity_sit,
+ k_walk_activity_sit_up
}
activity;
k_walk_outro_none,
k_walk_outro_jump_to_air,
k_walk_outro_drop_in,
- k_walk_outro_regular
+ k_walk_outro_regular,
+ k_walk_outro_max
}
outro_type;
double outro_start_time;
f64 jump_input_time;
f32 walk_timer;
+ f32 sit_t;
int step_phase;
}
state;
enum mdl_surface_prop surface;
struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
- *anim_jump_to_air, *anim_drop_in, *anim_intro;
+ *anim_jump_to_air, *anim_drop_in, *anim_intro,
+ *anim_sit;
struct player_walk_animator {
v3f root_co;
run,
walk;
- f32 walk_timer;
+ f32 walk_timer, yaw, pitch;
v3f foot_anchor;
enum walk_outro outro_type;
f32 outro_t,
- commit_t;
+ commit_t,
+ sit_t;
}
animator;
}
static player_walk;
+enum player_walk_soundeffect {
+ k_player_walk_soundeffect_splash
+};
+
static f32
k_walkspeed = 10.0f,
k_airspeed = 1.2f,
k_walk_accel = 10.0f,
k_walk_air_accel = 7.0f,
k_walk_friction = 10.0f,
- k_walk_step_height = 0.2f;
+ k_walk_step_height = 0.2f,
+
+ k_sit_yaw_limit = VG_PIf/1.7f,
+ k_sit_pitch_limit = VG_PIf/4.0f;
static void player__walk_register(void){
VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT );
static void player__walk_im_gui (void);
static void player__walk_bind (void);
static void player__walk_transition (void);
-static void player__walk_reset (ent_spawn *rp );
+static void player__walk_reset (void);
static void player__walk_restore (void);
static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
struct player_subsystem_interface static player_subsystem_walk = {
.system_register = player__walk_register,
.bind = player__walk_bind,
- .reset = player__walk_reset,
.pre_update = player__walk_pre_update,
.update = player__walk_update,
.post_update = player__walk_post_update,