}
static player_walk;
+enum player_walk_soundeffect {
+ k_player_walk_soundeffect_splash
+};
+
static f32
k_walkspeed = 10.0f,
k_airspeed = 1.2f,
static void player__walk_im_gui (void);
static void player__walk_bind (void);
static void player__walk_transition (void);
-static void player__walk_reset (ent_spawn *rp );
+static void player__walk_reset (void);
static void player__walk_restore (void);
static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
struct player_subsystem_interface static player_subsystem_walk = {
.system_register = player__walk_register,
.bind = player__walk_bind,
- .reset = player__walk_reset,
.pre_update = player__walk_pre_update,
.update = player__walk_update,
.post_update = player__walk_post_update,