seperate rand instances for each thread
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.h
index a8dd9facd0dc526d2fecf94e1adac836fe37de11..28e38a4347825b18bd1c9670e53ea6a9c2b38f3a 100644 (file)
@@ -75,6 +75,10 @@ struct player_walk{
 }
 static player_walk;
 
+enum player_walk_soundeffect {
+   k_player_walk_soundeffect_splash
+};
+
 static f32
    k_walkspeed             = 10.0f,
    k_airspeed              = 1.2f,
@@ -105,14 +109,13 @@ static void player__walk_post_animate(void);
 static void player__walk_im_gui      (void);
 static void player__walk_bind        (void);
 static void player__walk_transition  (void);
-static void player__walk_reset       (ent_spawn *rp );
+static void player__walk_reset       (void);
 static void player__walk_restore     (void);
 static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
 
 struct player_subsystem_interface static player_subsystem_walk = {
    .system_register = player__walk_register,
    .bind = player__walk_bind,
-   .reset = player__walk_reset,
    .pre_update = player__walk_pre_update,
    .update = player__walk_update,
    .post_update = player__walk_post_update,