void player__walk_animate (void);
void player__walk_pose (void *animator, player_pose *pose);
void player__walk_post_animate(void);
-void player__walk_im_gui (void);
+void player__walk_im_gui ( ui_context *ctx );
void player__walk_bind (void);
void player__walk_reset (void);
void player__walk_restore (void);