move everything to animator based
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.h
index e1e075593e983fba0f4de82dea3e5fb3ece8526d..3dcdbd8001bbbe14a2fe634ac3431eba81ee6d54 100644 (file)
@@ -88,11 +88,11 @@ VG_STATIC void player__walk_pre_update  ( player_instance *player );
 VG_STATIC void player__walk_update      ( player_instance *player );
 VG_STATIC void player__walk_post_update ( player_instance *player );
 VG_STATIC void player__walk_animate     ( player_instance *player );
-VG_STATIC void player__walk_pose        ( player_instance *player );
+VG_STATIC void player__walk_pose( player_instance *player, player_pose *pose );
 VG_STATIC void player__walk_post_animate( player_instance *player );
 VG_STATIC void player__walk_im_gui      ( player_instance *player );
 VG_STATIC void player__walk_bind        ( player_instance *player );
-VG_STATIC void player__walk_transition  ( player_instance *player, v3f angles );
+VG_STATIC void player__walk_transition  ( player_instance *player );
 VG_STATIC void player__walk_reset       ( player_instance *player, 
                                           ent_spawn *rp );
 VG_STATIC void player__walk_restore( player_instance *player );