hand slides
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.c
index ebd9dad0cbe37b2ac50e3879006c96e0dff5726d..ec863b62abe3e17fa7c0121a12e9cb13f47cc022 100644 (file)
@@ -7,18 +7,14 @@
 
 static void player_walk_drop_in_vector( v3f vec ){
    v3f axis, init_dir;
-   v3_cross( localplayer.basis[1], player_walk.state.drop_in_normal, axis );
+   v3_cross( (v3f){0.0f,1.0f,0.0f}, player_walk.state.drop_in_normal, axis );
    v3_cross( axis, player_walk.state.drop_in_normal, init_dir );
    v3_normalize( init_dir );
    v3_muls( init_dir, 4.25f, vec );
 }
 
 static float player_xyspeed2(void){
-   v3f xy;
-   v3_muladds( localplayer.rb.v, localplayer.basis[1], 
-               -v3_dot( localplayer.basis[1], localplayer.rb.v ), xy );
-
-   return v3_length2(xy);
+   return v3_length2( (v3f){localplayer.rb.v[0], 0.0f, localplayer.rb.v[2]} );
 }
 
 static void player_walk_generic_to_skate( enum skate_activity init, f32 yaw ){
@@ -37,11 +33,9 @@ static void player_walk_generic_to_skate( enum skate_activity init, f32 yaw ){
    v3f dir;
    v3_copy( v, dir );
    v3_normalize( dir );
-   m3x3_mulv( localplayer.invbasis, dir, dir );
 
    q_axis_angle( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f}, 
                  atan2f(-dir[0],-dir[2]) );
-   q_mul( localplayer.qbasis, localplayer.rb.q, localplayer.rb.q );
    q_normalize( localplayer.rb.q );
 
    q_mulv( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f}, player_skate.state.cog );
@@ -85,7 +79,7 @@ static void player_walk_drop_in_to_skate(void){
 
 static void player_walk_drop_in_overhang_transform( f32 t, v3f co, v4f q ){
    v3f axis;
-   v3_cross( localplayer.basis[1], player_walk.state.drop_in_normal, axis );
+   v3_cross( (v3f){0,1,0}, player_walk.state.drop_in_normal, axis );
    v3_normalize( axis );
 
    float a = acosf( player_walk.state.drop_in_normal[1] ) * t;
@@ -349,7 +343,7 @@ static void player__walk_pre_update(void){
 }
 
 static int player_walk_normal_standable( v3f n ){
-   return v3_dot( n, localplayer.basis[1] ) > 0.70710678118f;
+   return n[1] > 0.70710678118f;
 }
 
 static void player_accelerate( v3f v, v3f movedir, f32 speed, f32 accel ){
@@ -438,8 +432,10 @@ static void player__walk_update(void){
 
    if( world->water.enabled ){
       if( localplayer.rb.co[1]+0.4f < world->water.height ){
-         audio_oneshot_3d( &audio_splash, localplayer.rb.co, 40.0f, 1.0f );
-         player__dead_transition();
+         player__networked_sfx( k_player_subsystem_walk, 32, 
+                                k_player_walk_soundeffect_splash,
+                                localplayer.rb.co, 1.0f );
+         player__dead_transition( k_player_die_type_generic );
          return;
       }
    }
@@ -451,7 +447,7 @@ static void player__walk_update(void){
 
    m4x3f mtx;
    m3x3_copy( localplayer.rb.to_world, mtx );
-   v3_add( localplayer.rb.co, localplayer.basis[1], mtx[3] );
+   v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] );
 
    vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__WHITE );
 
@@ -463,10 +459,6 @@ static void player__walk_update(void){
    v3f forward_dir = { -sinf(yaw),         0.0f,  cosf(yaw) };
    v3f right_dir   = {  forward_dir[2],    0.0f, -forward_dir[0] };
 
-   m3x3_mulv( localplayer.basis, forward_dir, forward_dir );
-   m3x3_mulv( localplayer.basis, right_dir,   right_dir );
-
-
    w->move_speed = localplayer.immobile? 0.0f: v2_length( steer );
 
    /* 
@@ -533,11 +525,7 @@ static void player__walk_update(void){
 
          f32 t = vg.time - w->state.jump_input_time;
          if( t < PLAYER_JUMP_EPSILON ){
-            float d = v3_dot( localplayer.basis[1], localplayer.rb.v );
-            v3_muladds( localplayer.rb.v, localplayer.basis[1], -d,
-                        localplayer.rb.v );
-            v3_muladds( localplayer.rb.v, localplayer.basis[1], 5.0f, 
-                        localplayer.rb.v );
+            localplayer.rb.v[1] = 5.0f;
             w->state.activity = k_walk_activity_air;
             prev_state = k_walk_activity_air;
             accel_speed = k_walk_air_accel;
@@ -584,8 +572,8 @@ static void player__walk_update(void){
 
       v3f pa, pb;
       v3_copy( localplayer.rb.co, pa );
-      v3_muladds( pa, localplayer.basis[1], w->collider.radius + max_dist, pa );
-      v3_muladds( pa, localplayer.basis[1], -max_dist * 2.0f, pb );
+      pa[1] += w->collider.radius + max_dist;
+      v3_add( pa, (v3f){0, -max_dist * 2.0f, 0}, pb );
       vg_line( pa, pb, 0xff000000 );
 
       v3f n;
@@ -594,16 +582,12 @@ static void player__walk_update(void){
                             w->collider.radius, &t, n, 0 ) != -1 ){
          if( player_walk_normal_standable(n) ){
             v3_lerp( pa, pb, t, localplayer.rb.co );
-            v3_muladds( localplayer.rb.co, localplayer.basis[1], 
-                        -w->collider.radius - k_penetration_slop,
-                        localplayer.rb.co );
+            localplayer.rb.co[1] += -w->collider.radius - k_penetration_slop;
             w->state.activity = k_walk_activity_ground;
 
-            float d = -v3_dot(n,localplayer.rb.v),
-                  g = -k_gravity * k_rb_delta;
+            float d = -v3_dot(n,localplayer.rb.v);
             v3_muladds( localplayer.rb.v, n, d, localplayer.rb.v );
-            v3_muladds( localplayer.rb.v, localplayer.basis[1], g, 
-                        localplayer.rb.v );
+            localplayer.rb.v[1] += -k_gravity * k_rb_delta;
          }
       }
    }
@@ -617,8 +601,7 @@ static void player__walk_update(void){
 
    /* integrate */
    if( w->state.activity == k_walk_activity_air ){
-      v3_muladds( localplayer.rb.v, localplayer.basis[1], -k_gravity*k_rb_delta, 
-                  localplayer.rb.v );
+      localplayer.rb.v[1] += -k_gravity*k_rb_delta;
    }
 
    if( localplayer.immobile ){
@@ -628,7 +611,7 @@ static void player__walk_update(void){
 
    v3_muladds( localplayer.rb.co, localplayer.rb.v, k_rb_delta, 
                localplayer.rb.co );
-   v3_add( localplayer.rb.co, localplayer.basis[1], mtx[3] );
+   v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] );
    vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__GREEN );
 
    /* 
@@ -657,7 +640,7 @@ static void player__walk_update(void){
          localplayer.rb.co[1] -= w->collider.radius;
          rb_update_transform( &localplayer.rb );
 
-         v3_add( localplayer.rb.co, localplayer.basis[1], mtx[3] );
+         v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] );
          vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__RED);
       }
    }
@@ -683,7 +666,7 @@ static void player__walk_post_update(void){
 
    m4x3f mtx;
    m3x3_copy( localplayer.rb.to_world, mtx );
-   v3_add( localplayer.rb.co, localplayer.basis[1], mtx[3] );
+   v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] );
 
    float substep = vg.time_fixed_extrapolate;
    v3_muladds( mtx[3], localplayer.rb.v, k_rb_delta*substep, mtx[3] );
@@ -692,15 +675,9 @@ static void player__walk_post_update(void){
 
    /* Calculate header */
    v3f v;
-   if( player_xyspeed2() > 0.1f*0.1f )
-   {
-      v3f v_xy;
-      m3x3_mulv( localplayer.invbasis, localplayer.rb.v, v_xy );
-      float a = atan2f( v_xy[0], v_xy[2] );
-
+   if( player_xyspeed2() > 0.1f*0.1f ){
+      float a = atan2f( localplayer.rb.v[0], localplayer.rb.v[2] );
       q_axis_angle( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f}, a );
-      q_mul( localplayer.qbasis, localplayer.rb.q, localplayer.rb.q );
-      q_normalize( localplayer.rb.q );
    }
 
    vg_line_point( w->state.drop_in_target, 0.1f, VG__GREEN );
@@ -718,12 +695,10 @@ static void player__walk_post_update(void){
    p1[0] = sinf( a );
    p1[1] = 0.0f;
    p1[2] = cosf( a );
-   m3x3_mulv( localplayer.basis, p1, p1 );
 
    v3_add( localplayer.rb.co, p1, p1 );
    vg_line( localplayer.rb.co, p1, VG__PINK );
 
-
    int walk_phase = 0;
    if( vg_fractf(w->state.walk_timer) > 0.5f )
       walk_phase = 1;
@@ -736,20 +711,21 @@ static void player__walk_post_update(void){
       audio_lock();
       if( w->surface == k_surface_prop_concrete ){
          audio_oneshot_3d( 
-               &audio_footsteps[vg_randu32()%vg_list_size(audio_footsteps)], 
+               &audio_footsteps[vg_randu32(&vg.rand) % 
+                                 vg_list_size(audio_footsteps)], 
                localplayer.rb.co, 40.0f, 1.0f 
          );
       }
       else if( w->surface == k_surface_prop_grass ){
          audio_oneshot_3d( 
-           &audio_footsteps_grass[ vg_randu32()%
+           &audio_footsteps_grass[ vg_randu32(&vg.rand) %
                                     vg_list_size(audio_footsteps_grass)],
             localplayer.rb.co, 40.0f, 1.0f 
          );
       }
       else if( w->surface == k_surface_prop_wood ){
          audio_oneshot_3d( 
-           &audio_footsteps_wood[ vg_randu32()%
+           &audio_footsteps_wood[ vg_randu32(&vg.rand) %
                                     vg_list_size(audio_footsteps_wood)],
             localplayer.rb.co, 40.0f, 1.0f 
          );
@@ -883,8 +859,6 @@ static void player__walk_animate(void){
    }
 
    q_axis_angle( animator->root_q, (v3f){0.0f,1.0f,0.0f}, walk_yaw + VG_PIf );
-   q_mul( localplayer.qbasis, animator->root_q, animator->root_q );
-   q_normalize( animator->root_q );
 }
 
 static void player__walk_pose( void *_animator, player_pose *pose ){
@@ -1053,12 +1027,8 @@ static void player__walk_transition(void){
 
    v3f fwd = { 0.0f, 0.0f, 1.0f };
    q_mulv( localplayer.rb.q, fwd, fwd );
-   m3x3_mulv( localplayer.invbasis, fwd, fwd );
-
    q_axis_angle( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f}, 
                  atan2f(fwd[0], fwd[2]) );
-   q_mul( localplayer.qbasis, localplayer.rb.q, localplayer.rb.q );
-   q_normalize( localplayer.rb.q );
 
    rb_update_transform( &localplayer.rb );
 }
@@ -1068,6 +1038,13 @@ static void player__walk_reset(void){
    w->state.activity = k_walk_activity_air;
    w->state.outro_type = k_walk_outro_none;
    w->state.outro_start_time = 0.0;
+
+   v3f fwd = { 0.0f, 0.0f, 1.0f };
+   q_mulv( localplayer.rb.q, fwd, fwd );
+   q_axis_angle( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f}, 
+                 atan2f(fwd[0], fwd[2]) );
+
+   rb_update_transform( &localplayer.rb );
 }
 
 static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){
@@ -1097,4 +1074,14 @@ static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){
                      &animator->pitch );
    }
 }
+
+static void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ){
+   audio_lock();
+
+   if( id == k_player_walk_soundeffect_splash ){
+      audio_oneshot_3d( &audio_splash, pos, 40.0f, 1.0f );
+   }
+
+   audio_unlock();
+}
 #endif /* PLAYER_DEVICE_WALK_H */