chaos pt 1
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.c
index 100e21f60e020b4ceea67f39bdcc2436515faf9d..ebd9dad0cbe37b2ac50e3879006c96e0dff5726d 100644 (file)
@@ -302,7 +302,7 @@ static void player__walk_pre_update(void){
       }
    }
    else if( button_down( k_srbind_use ) && !localplayer.immobile ){
-      if( v3_dist2( localplayer.rb.co, gzoomer.obj.rb.co ) <= 4.0f*4.0f ){
+      if( 0 && (v3_dist2(localplayer.rb.co,gzoomer.obj.rb.co) <= 4.0f*4.0f) ){
          localplayer.subsystem = k_player_subsystem_drive;
       }
       else{
@@ -1063,7 +1063,7 @@ static void player__walk_transition(void){
    rb_update_transform( &localplayer.rb );
 }
 
-static void player__walk_reset( ent_spawn *rp ){
+static void player__walk_reset(void){
    struct player_walk *w = &player_walk;
    w->state.activity = k_walk_activity_air;
    w->state.outro_type = k_walk_outro_none;