maths api changes
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.c
index 4334473e63335f8dde25db931ccfb54727d238bc..c3b6c2eba2418dc50ec546a1cea3ddbb0c55bbd1 100644 (file)
@@ -69,6 +69,7 @@ VG_STATIC void player_walk_generic_to_skate( player_instance *player,
 
 VG_STATIC void player_walk_drop_in_to_skate( player_instance *player )
 {
+   player->immobile = 0;
    player->subsystem = k_player_subsystem_skate;
 
    struct player_walk *w = &player->_walk;
@@ -282,6 +283,9 @@ VG_STATIC void player__walk_pre_update( player_instance *player )
          player->subsystem = k_player_subsystem_drive;
       }
       else{
+         if( !player_get_player_board(player) )
+            return;
+
          if( w->state.activity == k_walk_activity_ground ){
             if( player_walk_scan_for_drop_in( player ) ){
                w->state.outro_type = k_walk_outro_drop_in;
@@ -382,7 +386,10 @@ VG_STATIC void player__walk_update( player_instance *player )
    m3x3_mulv( player->basis, forward_dir, forward_dir );
    m3x3_mulv( player->basis, right_dir,   right_dir );
 
-   w->move_speed = v2_length( srinput.joy_steer );
+   v2f steer;
+   joystick_state( k_srjoystick_steer, steer );
+
+   w->move_speed = v2_length( steer );
    world_instance *world = get_active_world();
 
    /* 
@@ -424,8 +431,9 @@ VG_STATIC void player__walk_update( player_instance *player )
     */
    float accel_speed = 0.0f, nominal_speed = 0.0f;
    v3f movedir;
-   v3_muls( right_dir, srinput.joy_steer[0], movedir );
-   v3_muladds( movedir, forward_dir, srinput.joy_steer[1], movedir );
+
+   v3_muls( right_dir, steer[0], movedir );
+   v3_muladds( movedir, forward_dir, steer[1], movedir );
 
    if( w->state.activity == k_walk_activity_ground ){
       v3_normalize( surface_avg );
@@ -433,7 +441,7 @@ VG_STATIC void player__walk_update( player_instance *player )
       v3f tx, ty;
       rb_tangent_basis( surface_avg, tx, ty );
 
-      if( v2_length2(srinput.joy_steer) > 0.001f ){
+      if( v2_length2(steer) > 0.001f ){
          /* clip movement to the surface */
          float d = v3_dot(surface_avg,movedir);
          v3_muladds( movedir, surface_avg, -d, movedir );
@@ -461,7 +469,7 @@ VG_STATIC void player__walk_update( player_instance *player )
       nominal_speed = k_airspeed;
    }
 
-   if( v2_length2( srinput.joy_steer ) > 0.001f ){
+   if( v2_length2( steer ) > 0.001f ){
       player_accelerate( player->rb.v, movedir, nominal_speed, accel_speed );
       v3_normalize( movedir );
    }
@@ -644,19 +652,19 @@ VG_STATIC void player__walk_post_update( player_instance *player )
       audio_lock();
       if( w->surface == k_surface_prop_concrete ){
          audio_oneshot_3d( 
-               &audio_footsteps[rand()%vg_list_size(audio_footsteps)], 
+               &audio_footsteps[vg_randu32()%vg_list_size(audio_footsteps)], 
                player->rb.co, 40.0f, 1.0f 
          );
       }
       else if( w->surface == k_surface_prop_grass ){
          audio_oneshot_3d( 
-           &audio_footsteps_grass[rand()%vg_list_size(audio_footsteps_grass)],
+           &audio_footsteps_grass[vg_randu32()%vg_list_size(audio_footsteps_grass)],
             player->rb.co, 40.0f, 1.0f 
          );
       }
       else if( w->surface == k_surface_prop_wood ){
          audio_oneshot_3d( 
-           &audio_footsteps_wood[rand()%vg_list_size(audio_footsteps_wood)],
+           &audio_footsteps_wood[vg_randu32()%vg_list_size(audio_footsteps_wood)],
             player->rb.co, 40.0f, 1.0f 
          );
       }