v3_muladds( player->rb.co, player->rb.to_world[1], 1.0f, s->state.cog );
v3_copy( init_velocity, s->state.cog_v );
v3_copy( init_velocity, player->rb.v );
- v3_copy( init_velocity, player->cam_velocity_smooth );
+ v3_copy( init_velocity, player->cam_control.cam_velocity_smooth );
v3_copy( (v3f){1.0f,0.0f,0.0f}, s->state.trick_euler );
}
skeleton_lerp_pose( sk, apose, bpose, w->blend_fly, apose );
/* Create transform */
- rb_extrapolate( &player->rb, dest->root_co, dest->root_q );
+ if( !player->immobile )
+ rb_extrapolate( &player->rb, dest->root_co, dest->root_q );
+ else{
+ v3_copy( player->rb.co, dest->root_co );
+ v4_copy( player->rb.q, dest->root_q );
+ }
float walk_yaw = player_get_heading_yaw( player );