rigidbody math corrections & ragdoll tweaks for stability
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.c
index 449b99e3a03bff9e0b63466123bcc2c5be4506c5..9c23978a7d463b899bdcc55cda466b778bd75a03 100644 (file)
@@ -1037,7 +1037,6 @@ static void player__walk_pose( void *_animator, player_pose *pose ){
             NULL, pose );
    }
    else if( animator->activity == k_walk_activity_ipopoff ){
-
       if( animator->run > 0.2f ){
          f32 t = 1.0f-vg_minf( animator->run-0.2f, 1.0f ),
              mask[ 32 ];
@@ -1098,7 +1097,9 @@ static void player__walk_im_gui(void){
                                              "wood",
                                              "grass",
                                              "tiles",
-                                             "metal" }
+                                             "metal",
+                                             "snow",
+                                             "sand" }
                                              [w->surface] );
 }