network oneshots
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.c
index ad58c7317617e21aea774d125d0c2dd6a007e5e7..8b493a8e49a7c1856ab7cfeb94f824e6e19b3c47 100644 (file)
@@ -282,7 +282,7 @@ static void player__walk_pre_update(void){
                localplayer.immobile = 1;
 
                struct player_avatar *av = localplayer.playeravatar;
-               m4x3_mulv( av->sk.final_mtx[ av->id_ik_foot_r ], 
+               m4x3_mulv( localplayer.final_mtx[ av->id_ik_foot_r ], 
                           av->sk.bones[ av->id_ik_foot_r ].co, 
                           w->state.drop_in_foot_anchor );
             }
@@ -617,9 +617,9 @@ static void player__walk_update(void){
       }
    }
 
-   ent_gate *gate = 
-      world_intersect_gates( world, localplayer.rb.co, w->state.prev_pos );
-   if( gate ){
+   u32 id = world_intersect_gates(world, localplayer.rb.co, w->state.prev_pos);
+   if( id ){
+      ent_gate *gate = mdl_arritm( &world->ent_gate, mdl_entity_id_id(id) );
       m4x3_mulv( gate->transport, localplayer.rb.co, localplayer.rb.co );
       m3x3_mulv( gate->transport, localplayer.rb.v,  localplayer.rb.v );
 
@@ -628,7 +628,7 @@ static void player__walk_update(void){
       q_mul( transport_rotation, localplayer.rb.q, localplayer.rb.q );
 
       rb_update_transform( &localplayer.rb );
-      player__pass_gate( gate );
+      player__pass_gate( id );
    }
    rb_update_transform( &localplayer.rb );
 }
@@ -962,4 +962,21 @@ static void player__walk_reset( ent_spawn *rp ){
    w->state.outro_start_time = 0.0;
 }
 
+static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){
+   struct player_walk_animator *animator = data;
+
+   bitpack_qv3f( ctx, 24, -1024.0f, 1024.0f, animator->root_co );
+   bitpack_qquat( ctx, animator->root_q );
+   bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->fly );
+   bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->run );
+   bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->walk );
+   bitpack_qf32( ctx, 16, 0.0f, 120.0f, &animator->walk_timer );
+
+   bitpack_bytes( ctx, 8, &animator->outro_type );
+   if( animator->outro_type ){
+      bitpack_bytes(ctx, sizeof(animator->foot_anchor), animator->foot_anchor );
+      bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->outro_t );
+      bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->commit_t );
+   }
+}
 #endif /* PLAYER_DEVICE_WALK_H */